Japanese - Designer | August 24, 1963 -
Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.
Hideo Kojima
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Games shouldn't only be fun. They should teach or spark an interest in other things.
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I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them.
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The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change.
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My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
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My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'
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People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R.
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There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
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At Disneyland, you never go 'backstage' - even when you're in the bathroom.
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When I was small, I was always thinking about different worlds in my head.
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I always say, 'This will be my last 'Metal Gear.'
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My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.
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