Japanese - Designer | August 24, 1963 -
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
Hideo Kojima
YourselfSpaceGameYouBackEnemy
There are so many books and movies I like; I never mention specific ones.
MoviesNeverBooksLikeSpecific
Normally, when people compose for film, you give them the film, and they look at it, and they compose it.
PeopleYouLookFilmGiveThem
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
RoadsStormMeDriveWalkingHouse
My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.
ParentsMeCinemaHorrorFansKids
To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me.
MeFriendsHonestTo Be HonestSome
I won't make games with senseless violence. There has to be a reason for it, such as war.
WarViolenceGamesReasonMake
I want to show people how there are variations and different interpretations of good and evil.
GoodPeopleGood And EvilEvilWant
You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.
YouBecauseWorkingCarefulDid
Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing.
PeopleDoingGamesSameStillMany
Looking back, I am thankful that I didn't go into the film industry.
ThankfulI AmLooking BackLooking
I have to have a creative role; otherwise, I simply wouldn't come into work.
WorkCreativeRoleComeSimply
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