Japanese - Designer | August 24, 1963 -
I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world.
Hideo Kojima
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Personally, I'm not too fond of remakes.
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What I'm really trying to do is create unique characters.
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Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel.
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Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
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As a creator, I always want to betray fans' expectations.
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In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it.
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Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners.
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With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
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Stories in which the player doesn't inhabit the main character are difficult for games to handle.
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As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game.
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As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
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