Japanese - Designer | August 24, 1963 -
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
Hideo Kojima
WorkLovePeopleMeThinkWrong
If it weren't for Miyamoto-san, I wouldn't be where I am.
I AmWhereWereAm
I don't really want to be a celebrity.
WantCelebrityReally
I want to continue making things.
WantThingsContinueMaking
There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening.
FightYouWhyGamesEventsQuestion
I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.
DayThoughtPoliticalMoviesTry
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
GameMissionYouBackGoMetal
My games are rather stressful games, where you have to play for a long time.
TimeLongYouPlayLong TimeGames
I have always had a fascination about what's inside a human being.
HumanInsideAlwaysHuman BeingHad
One of my first dreams when I was a child was becoming a painter.
DreamsChildFirstBecomingPainter
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
ExperienceI AmGameDesignUnique
Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.'
ServiceMeDirectionYouSayHead
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