American - Businessman | August 12, 1979 -
At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.
Brendan Iribe
PeopleLookingEyeNowUnderstand
Replacing human vision is more than just a tool: we need to understand how that affects the brain.
VisionBrainUnderstandHumanNeed
Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends.
FriendsYouWillMorePassMobile
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year.
YearPhoneProductWillSeeOut
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
CommunicationFutureExperiencePlay
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.
GoodDecisionFunEnoughEasyYou
Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand.
RealityResolutionUpVirtual Reality
Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets.
InnovationOpportunitiesRealityOut
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute.
ExperienceStartGameTryingYou
In real life, that's how we're moving around. We look at things while we're walking and moving and turning around. We stare at objects in the world.
LifeMovingWorldWalkingLookReal
A lot of times, the internal R&D doesn't pan out. You go down one route, you find that it doesn't work the way you planned, and you have to switch and go down another one.
WorkYouFindDownGoWay
Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble.
StartTroubleWantCompanyThings
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