American - Businessman | August 12, 1979 -
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.
Brendan Iribe
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That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford.
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You put on this set of goggles, and within seconds, your brain is convinced you're now in a different, virtual environment. You're somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app.
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When you put on the headset, you want to be tricked; you want your mind to believe you are actually teleported to this new virtual place.
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I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades.
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There's going to be a lot of collaborative social experiences with Rift and Touch.
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There's going to be all different price points, and you get what you pay for. There's certainly low things made of cardboard that you don't put on your head, you just hold up little viewers that give you this glimmer of what VR could be.
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