American - Designer | October 2, 1955 -
I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.
Warren Spector
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I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.'
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Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
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Used games allow more people, specifically younger people, to become game fans because of the lower price point.
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I have got no problem with used games. I've bought plenty of used games.
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The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.
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I conceived the original 'Deus Ex' and was the project director on the game.
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If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
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On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.
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I think there's always room for more innovation and new things.
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I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.
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Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.
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