American - Designer | 1983 -
The drawings in 'Portal' were actually me scribbling that stuff... I had a funny moment when I realized that someone gotten 'The cake is a lie' tattooed on themselves. It was really interesting to see my handwriting tattooed on another human being. That... that's odd.
Kim Swift
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I started working at Airtight Games after I shipped 'Left 4 Dead 2' back in 2009.
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One of the things I loved about working on 'Portal' was that we'd get emails from people saying, 'I love to play first-person shooters but my girlfriend won't play them with me. But I got her to play 'Portal' and she had a blast.'
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I like that I make toys.
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What's great about games in particular is that it's a socially acceptable way for adults to imagine.
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Games can be art, and they can be significant and all the glorified things that we want them to be. But if you ask a kid if their toys are important, they'll say 'yes,' and 'Please don't take them away.'
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Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum Conundrum' while I was walking down the street to get breakfast. People are like, 'Whoa, what's your inspiration, is it something amazing?' No, I was just really hungry.
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'Quantum Conundrum' is a direct reflection, not just of me, but of our entire team. It has a little bit of all of our personalities in it.
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Being young is an advantage. You've grown up with games as the dominant entertainment. You have a lot of experience of video games. So what do you want to see that's not been done? Innovation is really low cost for you. You can afford to take risks and fail to execute new ideas.
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When I play games, I'll make up little stories for just anything. It's almost the game of making up background stories for people you see on the street. You know what I mean? I wasn't exactly the popular kid in school growing up, so I found myself really observing people, and watching how they interact, and how they react to things.
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I was the lead designer on 'Portal,' and I really enjoyed making that type of game.
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I think if a person plays 'Quantum Conundrum' and they walk away feeling really intelligent and skilled, that's what I want. That's my only goal.
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