American - Designer | 1983 -
I think different games have a different chemical release in your brain as far as reward goes. I like making puzzle games, just because I know I'm kinda good at it, and they really are superfun to work on.
Kim Swift
WorkGoodBrainPuzzleThinkReward
I love humorous games. I love to laugh, and I think it's a really great way to attract players.
LoveGreatThinkLaughGamesWay
I'd been at Valve since I got out of college. I felt like I kind of grew up there, and I wanted to see what else was out in the world. One of the owners of Airtight Games is a friend of mine, and he asked if I would run a team there. It just sounded like a great opportunity.
FriendOpportunityGreatCollegeRun
I think the downloadable scene in general is really, really interesting for developers because it's low-risk. It doesn't require as much money as a triple-A title. And it's a great proving ground for new IPs, new concepts, new ideas - things that I think I, as a developer, find really attractive.
GreatMoneyIdeasThinkInteresting
I can't really change the games I like to make, and I can't change my own particular aesthetic.
ChangeAestheticGamesMy OwnOwn
'Quantum Conundrum' has a little bit of something for everybody - it's got something for kids and it's got enough of a challenge for a hardcore gamer.
ChallengeEnoughLittleQuantumKids
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