American - Writer | June 20, 1971 -
Character design, like story design, requires a hook to grab the reader's attention.
Ted Naifeh
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When I first starting conceiving series like 'Courtney,' 'Polly,' 'How Loathsome,' etc., I was shooting for closed story-arcs but open-ended concepts. Then I started realizing I was committing myself to potentially endless series.
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A story really isn't truly a story until it reaches its climax and conclusion.
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Some of the best art in the world is collaborative, a mix of voices that are stronger together than separate. Take the Beatles, for example. Or every great movie ever made. We like to say they're the director's vision, but really, they're huge collaborations between directors, writers, actors, even producers.
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I think all artists need to try to improve, or their work gets stale.
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I think about 'The Simpsons,' which has been going on for 25 years. Homer is still in his late 30's. Lisa is 8, Bart is 10. Their stories are told. Yet the series keeps going on and on like a zombie that won't lie down and die. That feels forced and unnatural. The characters never change, grow, age.
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When people think girl adventurers, they tend to think of a spunky, plucky tom-boy with a chip on her shoulder. I'm not saying that this makes for a dull character, but I think other types of adventurous girls exist. It's easy to fall into well-established tropes, believing that the tropes of a genre define the genre itself.
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I hear all the time that boys don't like stories about girls. Which never made much sense to me. Wasn't 'Terminator' about a girl? And 'Alien'? Hell, I grew up on 'The Wizard of Oz.' People enjoy stories about anything if they're good stories.
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Artists forget than the first purpose of a comic character is to convey emotion. Everything else, like realism, or other kinds of virtuosity, is an optional extra. If you sacrifice expression for the sake of other concerns, you're putting the cart before the horse.
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