Japanese - Designer | November 16, 1952 -
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
Shigeru Miyamoto
TodayI AmPeopleVideo GamesEnjoy
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
PathChallengePhilosophyEasyNew
A delayed game is eventually good, but a rushed game is forever bad.
GoodGameBadForeverEventually
To create a new standard, you have to be up for that challenge and really enjoy it.
ChallengeEnjoyYouCreateNewUp
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Video GamesSocietyNowWantGames
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
PeopleThinkingThoughtEnjoyCreate
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
ShoesJobSupportGameThinkSeeing
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
ExperienceGameThinkI CanNew
What comes next? Super Mario 128? Actually, that's what I want to do.
WantNextMarioActuallySuper
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
ExperienceCareerReadyNowGames
You can use a lot of different technologies to create something that doesn't really have a lot of value.
ValueYouCreateSomethingDifferent
I'd like to be known as the person who saw things from a different point of view to others.
ViewPoint Of ViewPersonOthersSaw
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