American - Designer | February 16, 1953 -
My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
Roberta Williams
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I believe the adventure game genre will never die any more than any type of storytelling would ever die.
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If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.
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I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
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A good story never dies.
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It seems we always exceed even our own expectations-after a lot of hard work, though!
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I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.
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Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.
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I am most proud of the development of the characters as personalities that game players could relate to and care about.
I AmGameProudCareDevelopment
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
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An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
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The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had.
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