American - Author | January 20, 1959 -
Here's the thing, for me at least: this is a huge genre now. It wasn't always so. Not so many years ago, it wasn't so. There is a tremendous diversity in fantasy today.
R. A. Salvatore
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When I'm telling stories of my video game days, when I was a really hardcore MMO player, I played 'EverQuest' for two years and played 'World of Warcraft' and several other games for the last ten years or so... 95% of the stories I'll tell you are 'EverQuest.'
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Only in very rare circumstances will you see something cut out of my first drafts. Maybe it's because of the way I write. I'm very focused on the logical progression of the story, and every character has a role to play.
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Science fiction is the ugly stepchild of mainstream literature, and fantasy is the ugly stepchild of science fiction, and tie-in novels are the ugly stepchild of fantasy... and on and on and on.
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The most common criticism I've seen is that I write 'popcorn fantasy:' lightweight action-adventure. Some people call it that as they explain why they love it for exactly that reason. I'm cool with that, either way. I just nod and let it go.
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Fantasy is like an idealized reality, and the core of fantasy is the one person can make a difference.
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Writing can be a tough gig. Whenever you do something in which you put yourself out there - if that becomes the focus of your life, you miss the point of living. You've really got to get the grounding of family and the things that are important in your life and make that your focus.
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I think I'm a pretty well-kept secret.
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This little hobbit saves the world. The wizard kills the dragon and saves the town. So many people connect to that character; it doesn't matter if it's an elf or a hobbit or a dwarf. It doesn't matter. They're human in their heart and soul.
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I don't know how many bestsellers I've got, or half the awards I've won, and I don't really care. I'm just having fun, doing something I love and getting paid for it. How cool is that?
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You have to understand that while I pre-plot the meta story of a given book, I often have no idea of what will happen on the next page, let alone the next chapter. That's what makes it fun for me; I write the books the same way many people read them.
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Whenever you're writing a book or creating a movie or a game, your first task is to get the reader/audience/player to suspend disbelief, to buy into the logic and boundaries of your world, even though those boundaries might include things like dragons and magic. To do that, you need long threads - of history and culture.
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