American - Educator | 1956 -
When you learn to code, it opens up for you to learn many other things.
Mitchel Resnick
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I became interested in educational technologies because I believe that they have the potential to transform how we practice and think about education and learning.
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When you become fluent with language, it means you can write an entry in your journal or tell a joke to someone or write a letter to a friend. And it's similar with new technologies.
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I believe that the best way to help people understand the world is to provide them with opportunities to actively explore, experiment, and express themselves.
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When you learn to read and write, it opens up opportunities for you to learn so many other things. When you learn to read, you can then read to learn. And it's the same thing with coding. If you learn to code, you can code to learn. Now some of the things you can learn are sort of obvious. You learn more about how computers work.
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I never took a computer science course in college, because then it was a thing you just learned on your own.
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As I see it, whoever's doing the inventing is also doing most of the learning - and probably having most of the fun.
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In my office, I have the creative things that kids have made for me over the years. The nice thing about the physical side of life is that I can have them on my shelf.
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I started my career as a journalist, writing about science and technology for 'Business Week' magazine. Then I decided to make a career shift. I went to graduate school in computer science, and I began developing educational technologies - in particular, technologies to engage children in creative learning experiences.
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Working as a correspondent for 'Business Week,' I felt that I was simply informing people, not empowering them. I saw a parallel problem in the world of education. In too many educational settings, teachers simply 'inform' or 'instruct' learners, rather than providing learners with opportunities to explore, experiment, and express themselves.
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For me, the most important and distinguishing property of new media is interactivity. But how many people can actually create interactive games, animations, or simulations? Not very many. So, in my mind, very few people are truly literate with new media.
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With 'Scratch,' you create computer programs by snapping together graphical programming blocks, much like LEGO bricks, without any of the obscure syntax and punctuation of traditional programming languages. After creating an interactive 'Scratch' project, you can share it on the 'Scratch' website, just as you would share videos on YouTube.
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