American - Scientist | August 20, 1970 -
When people heard id Software's being acquired, everybody just assumed it would be Activision or EA. Why would we even consider going with a publisher that wasn't of that same size?
John Carmack
PeopleWhySoftwareSameSizeGoing
It's been great that every title that we've done internally has been a huge success, but when you've got 50 or 100 people on there, all their families and everyone counting on you there, the idea of 'What if you screw up once?' or 'What if the market changes?'
SuccessGreatPeopleYouDoneUp
The stereoscopic panoramic videos that we're showing on Samsung VR are getting a lot of positive traction. It's exciting when you see creative types - whether from the music, film, or video industries - look at this stuff. The gears are turning in their head almost immediately about how they can use it as a new medium.
PositiveMusicCreativeYouLook
Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
NatureLawCleverYearsAnything
It's nice to have a game that sells a million copies.
GameNiceMillionCopiesSells
At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.
BestRandomWinGameBehaviorWorst
I'd rather have a search engine or a compiler on a deserted island than a game.
GameSearchIslandSearch Engine
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
BetterToolsGamesDevelopmentFirst
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
KitchenGameDesignDecisionsEnjoy
I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and Internet play, game mods, and so on.
WorkMemoriesGreatExperienceGame
I am greatly proud of the fact that 'Doom' is one of those things where everything that has a 32-bit processor has had 'Doom' run on it, and I think that's been one of the great aspects of having it be open source: having everything out there means that people have maintained that and kept it up to date.
GreatI AmPeopleProudThinkRun
The great games are the space sims and driving sims and these experiences where you're basically sitting at a table with nothing happening in front of you. A lot of interesting things are evolving there. There are great games that can be made.
GreatSpaceDrivingInterestingYou
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