American - Designer | October 21, 1977 -
It seems like what happens when we play games is that we go into a psychological state called eustress, or positive stress. It's basically the same as negative stress in the sense that we get our adrenaline up, you know, our breathing rate quickens, our pulse quickens.
Jane McGonigal
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When we're in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment's notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again.
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I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.
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I want to see a game designer nominated for a Nobel Prize.
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Games are work. There are economies popping up in games now because people value them.
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Evidence shows that having even weak social connections in a stressful situation is really good for your health and your ability to handle that situation.
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The single biggest misconception about games is that they're an escapist waste of time.
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Positive health means becoming whole-heartedly engaged with our own health care. It means not outsourcing our health to the health care system. It means getting rid of the fear and paralysis we too often feel, and instead cultivating a sense of agency.
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I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
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The Gamifaction Movement is trying to help companies engage their audience and community by using game mechanics and wrapping them around shopping or achievements, so you get achievements for coming to a store or purchasing things, like rewarding activities.
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My mom is a public school teacher and works with third grade students.
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Compared with games, reality is disconnected.
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