American - Novelist | March 29, 1972 -
Gibson wrote 'Neuromancer' on a typewriter, you know, before the technology he was writing about existed.
Ernest Cline
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Now, a lot of early VR worlds or universes that are coming online take inspiration from 'Ready Player One.' It's just the coolest thing ever.
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I was always obsessed with the 'Adventures of Buckaroo Banzai,' this weird little cult movie. There was this promised sequel before the end credits - 'Buckaroo Banzai Against the World Crime League' - and I knew instinctively they were never going to make that movie, because the first one had made, like, $8 at the box office.
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'Fanboys' was the first real screenplay that I ever wrote that was an original story with my own characters.
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I still tell people, 'I'm pretty sure I'm the only 'Star Wars' fan in history to ever break into Skywalker Ranch by writing a movie about breaking into Skywalker Ranch.'
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In a zombie apocalypse movie, nobody's ever seen a zombie movie. Or in an alien invasion movie, nobody has ever seen an alien invasion movie, like 'Independence Day.'
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Whenever I watch 'The Matrix,' I think that it is possible, but I don't think that it's going to be machines enslaving humans.
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I'm surprised that VR has come about so quickly. It's lucky I just happened to write a book imagining virtual reality right on the cusp of it actually happening.
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VR really changes everything for flight because the old simulators for the PC were 2D, and you couldn't look around inside the cockpit and learn the controls or even track other planes through the cockpit.
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I was standing on the shoulders of other science fiction writers like William Gibson, who had written 'Neuromancer' on a typewriter before home computers even really existed, and Neal Stephenson who wrote 'Snow Crash' in the early '90s and imagined an online virtual world before the birth of the modern Internet.
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When you're hanging out with your friends, you reference books and movies, and you don't always know if your friends know what you're referencing. But you throw it out there, and if it connects, it makes people laugh.
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It's weird that, in a way, by writing about video games, I get to develop them, too.
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