American - Scientist | March 31, 1945 -
We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same as a linear narrative.
Edwin Catmull
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Linear narrative is an artfully-directed telling of a story, where the lighting and the sound is all for a very clear purpose. You're not just wandering around in the world.
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Virtual reality's been around for 40 years. People have been talking about storytelling in that world for all these years, and there have been experiments around of people trying to do that, and always excited about it.
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When I was young, it was television that was taking off, and so you had people worried that people were spending too much time watching television.
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The Pixar name means more than any other name. It's very important to us to keep that name at a high level.
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I did like 'Despicable Me.' I thought it was quite good.
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I worked closely with Steve Jobs for twenty-six years. To this day, for all that has been written about him, I don't believe that any of it comes close to capturing the man I knew.
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When I was in high school in the early 1960s, I wanted to be an animator and even took art classes. But by the time I was in college, I realized I couldn't draw well enough.
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In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
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Programmers are very creative people. And animators are problem solvers, just as programmers are.
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As I look back on my career, I had a goal, which was to build the first feature computer-animated film.
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If you're a director presenting a new idea, and the person who can judge whether or not it goes ahead is in the room, that makes you somewhat defensive.
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