American - Director | April 8, 1942 -
There's a consistency in my work that pops up independent of the limitations of the technology.
Douglas Trumbull
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We're not that far from being able to plant images, memories, and emotional states directly into the brain.
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When I worked on 2001 - which was my first feature film - I was deeply and permanently affected by the notion that a movie could be like a first-person experience.
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I meet astrophysicists almost every week who say that they went into their line of work because of '2001.'
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Movies used to be called the 'flicks' because they flickered badly: because 16 or 18 frames a second - which was those hand cranked movies on a single-bladed shutter - was really badly flickering.
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I took IMAX public back in the early '90s.
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It's not appropriate to a love story, or - there are a million stories you could think of that don't need 3D. A lot of movies don't even need color!
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There was every reason to honestly say that 3D was a gimmick. And it's largely true. And it's largely pretty bad. When you put a filter in front of the projector, and you put on your glasses and cut the light in half again, the movies are dim as hell, and they give you headaches and eye strain, and it's terrible.
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I'm developing some high-frame-rate 3-D processes that are going to be, I hope, indistiguishable from reality. This will be quite an unusual cinematic event - you don't just tell an ordinary story, it's more of a first-person experience where the melodrama doesn't get in the way. Being inside the movie rather than looking at the movie.
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When I was a young man in school, I used to read science fiction and really liked it. And as I became a young artist, I was filling up my portfolio with alien planets and spacecraft and things like that.
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Every movie presents unusual challenges, and I like solving the problems with a combination of artwork and engineering.
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I learned a lot on '2001.'
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