American - Director | December 22, 1965 -
I think there's really only been one successful video game adaptation, and that was probably 'Tomb Raider.' Whether or not you thought it was a good movie, it was successful financially.
David S. Goyer
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Superman is not as innately cool as Batman.
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'Batman Begins' came out and it was really successful, and it had gritty naturalism. And suddenly... I can't tell you how many movies I was pitched where it was, 'We want to do what you did with 'Batman' but with 'Teenage Mutant Ninja Turtles,' or whatever.
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I love casting against type and doing things you wouldn't expect, because I think you get more interesting performances that way. Hollywood loves to pigeonhole people, and there's nothing an actor loves more than to do something different.
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I think Wonder Woman is a very difficult character to crack. More difficult than Superman, who is also more difficult than Batman. Also, a lot of people in Hollywood believe that it's hard to do a big action movie with a female lead. I happen to disagree with that.
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As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
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Once we start seeing video games that have more memorable characters, you'll see better movie adaptations.
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New platforms are emerging: Netflix, Amazon, Hulu and Xbox. And film actors are gravitating towards television, because there are basically better roles there. Television is making the kind of epics and genres that the movie studios used to make, and often doing it better with more complex narratives and corresponding budgets.
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What Christopher Nolan and I have done with 'Superman' is try to bring the same naturalistic approach that we adopted for the 'Batman' trilogy. We always had a naturalistic approach; we want our stories to be rooted in reality, like they could happen in the same world we live in.
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What I really like to do is write 'genre' stories without a cartoonish element. I did the same with 'Da Vinci's Demons,' and I'll do the same with 'Man of Steel.'
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During my career I've enjoyed re-invigorating and contextualizing classic characters that are relatable to contemporary audiences.
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Superman has evolved continually in the comic books over the course of 75 years. He couldn't even fly for years in the original comic books. Kryptonite wasn't added until the '60s. All sorts of things like this. If a character is going to remain vital, he does have to change with the times.
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