British - Author | March 19, 1957 -
Interactive storytelling emphasizes a personal connection with the characters. It is a powerful tool that can draw you so deeply into the world of a story that you lose sight of it as a story. You think you are there - at least, if it is done right.
Dave Morris
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Six years old, and I already knew that my natural home was the world inside the head.
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You don't get 'The Unfinished Swan' or 'Shadow of the Colossus' or even Telltale's 'Walking Dead' until you've sat through the long, linear infodumps of something like 'Metal Gear Solid'.
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A new medium always has a period when it is struggling inside the confining box of an earlier medium. Creators have to unlearn what they knew before they can see the fresh, uncharted vistas stretching before them.
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Comics have always been storyboards.
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Motion comics are just cheap animation. Very cheap animation. And I like animation almost as much as I like comics, but I'm not rushing to pay out for a cheap hybrid of the two.
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A very great deal is written about the future of book publishing - much more than on its present or past - and the only takeaway from all these oracles seems to be that a great empire will be destroyed.
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In good writing, the contemplative and the exciting happen at the same time.
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'War and Peace' goes down a lot smoother than a Dan Brown novel, let me tell you.
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Literary fiction - if we must use the term - is not the plotless, meandering indulgence that its detractors would have you believe.
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My advice after thirty years in the business is sign with an agency of reasonable size.
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