American - Artist | April 30, 1946 -
For me, the perfect film has no dialogue at all. It's purely a visual, emotional, visceral kind of experience. And I think one can create wonderful depth and meaning and communication without using words. I started out as an illustrator and a cartoonist and caricature artist, so for me the visual is primary.
Bill Plympton
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I love Pixar films; I think they're the greatest filmmakers in the world. I love Disney films. 'Tangled,' was great. I loved 'How to Train Your Dragon,' the Dreamworks film. But it's not for me. I don't want to make a film for families; I want to make adult films.
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I'm not as successful as Pixar or Dreamworks, and that is disappointing to me, because I think my films are as valid as a Pixar film. I think there's an audience for my films. I know there's a market for someone like Quentin Tarantino, who basically does adult cartoons in live action.
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If I'm really feeling good and not having a lot of interruptions, I can do a minute of animation a day, so theoretically, I could do a film in three months without any interruptions.
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I think it reflects well on the state of animation that people are knowledgeable about it and love the fantasy and imagination that goes into it.
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America is behind Europe and Japan in terms of accepting adult ideas in animation.
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I don't see why it's such a stretch for distributors, buyers, and studios to put cartoon characters into adult situations on film.
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My films usually start with an idea that I get while walking the streets. For example, I got the idea for 'Guard Dog' when I was walking in the park and I saw a dog barking at a bird.
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Being a talented artist is good, it's nice, but it's not the most important thing. I think being a good storyteller, having a good idea, a good gag, is probably more important than being a great artist.
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Hand-drawn animation is something that I feel really strongly about. A Pixar movie may be really great, but it looks like it was drawn by a machine.
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I look at some of my early stuff - back when I was 12 or 13 years old - and I was already doing cross-hatching back then. I don't know where I picked that up. I think I was in a hurry, and I wanted to shade something really fast, and I tried cross-hatching a shadow.
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People used to want to be filmmakers and animators; now they want to make apps.
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