Canadian - Critic | 1983 -
We can be critical of the things that we love. That is possible.
Anita Sarkeesian
LovePossibleThingsCritical
I was frustrated with how academia tended to present feminist theory in disconnected or inaccessible ways. I wanted to try and bring a sociological feminist lens to the limited and limiting representations of women in the media and then share that with other young women of my generation. YouTube was the perfect medium.
WomenPresentGenerationMediaLens
The power of pop culture stories should not be underestimated, and there is an enormous potential for inspirational stories that can have a positive, transformative effect on our lives.
PositiveInspirationalPowerCulture
Game creators aren't necessarily all sitting around twirling their nefarious-looking mustaches while consciously trying to figure out how to best misrepresent women as part of some grand conspiracy. Most probably just haven't given much thought to the underlying messages their games are sending.
WomenBestGameThoughtTryingOut
My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong.
RelationshipTimeMyselfCulture
Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.
WomenGameSpeakBehaviorSayNeed
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